Designer/author Dan Saffer & I dive deep into the theoretical UX questions and principles discussed in Dan's work. From what might make us uncomfortable about cooking a roast from across the planet, to the myth of invisible design, and how we might get a handle on the well of undiscovered functionality offered by voice interaction.
Design Notes is back, and for the 15th episode I spoke with Carla Diana, a designer who brings objects to life, translating complex human emotions to the limited (but growing) expressive palette available to social robots and sentient objects. In the episode, we cover the process of translating feelings like stress into lights and sounds, having conversations with autonomous vehicles, and whether our eventual robot companions will experience emotions (and a sense of self) that in any way map onto our own. Check out Carla's work at
This time I had a chat with Steve Selzer, Experience Design Manager at Airbnb. Originally I met Steve at MCE in Warsaw where he gave a talk on designing friction into products intentionally, an idea that sounds counterintuitive but one that highlights the importance of reflection and self-actualization in every experience. In the episode we covered the idea of humanity-centered design, how designers can think of themselves and their products in relation to a user's life, and how to avoid a dystopian on-demand future. After you listen to the episode, check out Steve's posts on Medium for more, and don't forget to share the episode if you like it :) Full show notes at Original illustration for album art by Christopher Delorenzo
Full notes: In the episode, we cover everything from the “human enough” experience of seeing other people represented as googley eyes, to how to make mundane tasks more human, to how 2D designers can get up and running for virtual reality. Get the full rundown at the link above. If you like the episode, don't forget to share :)
Full notes: For this episode of Design Notes, I spoke with Jason Schwartz and Alex Sheyn, creative director and designer respectively at a foundry that consistently produces impressive work, including an artist series featuring artists and designers from the community. In the episode, we covered a lot - from the beginnings of ATC to what goes into designing typefaces, all the way to the challenges type designers and foundries face when it comes to distribution and licensing.


Full show notes: This week I spoke with Max Ignatyev, the founder of, a tool that bridges apps like Photoshop and Sketch with IDEs like Android Studio and X Code to ease collaboration between developers and designers. For this episode of DESIGN NOTES, I spoke with Ryan Oldenburg, the founder of Pushbullet. Pushbullet, for those who don't know, is a service that allows users to "push" files and info back and forth between their various devices, from a simple interface that integrates with Chrome and Android's system sharing interface. During our chat, Ryan and I covered a lot of topics, from Pushbullet's vision and product design to the design process at Pushbullet, to opinionated design and even monetization and advertising in today's app and web economies. For the full show notes, hit the link above.
Full show notes: For the first episode of 2016 and the first episode ever streamed live on Twitch, I spoke with Dina Rodriguez of LetterShoppe. Dina is an artist with an amazing skill for hand-lettering and a penchant for sharing her knowledge in as many ways as possible, including her live Twitch stream at In this episode, we talked about getting inspiration, looking at projects from a new angle, the ins and outs of streaming creative work live, and the benefits of being transparent in your work. For the full rundown hit the link above.
Full show notes at This week I spoke with Nick Butcher, a Design and Development Advocate at Google with the design chops to envision a great app like Plaid and the development knowledge to bring it to life. In this episode we covered a lot of ground, from crafting great sample apps to structuring and receiving feedback, the role and nature of prototyping tools, and even how to force yourself into thinking about responsive design.
For full show notes: In the seventh episode of Design Notes (now with a brand new custom sound track!), I talked to Eduardo Oliveira, a designer at Ustwo. Eduardo’s background includes a lot of disciplines, from industrial design to motion and interface, and at Ustwo he’s helped design and build some of the studio’s incredible watch faces for Android. In this episode we covered Ustwo’s three core principles for wearable design, how to take advantage of the smartwatch’s unique capabilities, the future of wearables, and the importance of exploring new ideas.
For full show notes, visit This week I talked to Kirill Grouchnikov, UI Engineer at Google and pusher of some pretty remarkable pixels. We covered a lot of topics, from the Play Store's design history to handling internal and external feedback on your work to the future of virtual reality.
This week I talked to Arthur Bodolec, Design Co-founder of Feedly! Arthur's background spans industrial design, product design, UX, and entrepreneurship, so he has a great perspective on what it takes to design a successful product that's in tune with its (millions of) users. We covered a lot in this episode, including the design process at Feedly, dealing with explosive user growth, platform-aware design, material design's influence beyond Android, and a lot more. Check for full show notes.
This week I talked to Illustrator and Designer Virginia Poltrack, who's designed experiences for your wrist, fingertips and eyes, always including fun interactions and beautiful hand-drawn artwork. We talked about the relationship between art and technology, the creative process, what it's like to be a freelancer, and some of the experiences of women in tech. Check out for full show notes.
This week I talked to Roman Nurik, Design Advocate at Google and the developer and designer behind apps like Dashclock widget and Muzei live wallpaper. In this episode we talked about the relationship between developers and designers, why everyone should be able to give design input, what design tools of the future might look like, and a LOT more. Check out for the full rundown.
Fore more info, go to This week's episode of Design Notes is with Kevin Barry, the developer behind Nova Launcher. Nova has between 10 and 50 million downloads, a 4.6 star rating, and an unlock key that's routinely in the top 20 paid apps on Google's Play Store (particularly impressive since games show up in the list too). Nova Launcher is immensely popular for its customizability, from a basic "stock plus" experience to making your home screen a fully decorated design piece. Given the scale of Nova as a product, there are tons of interesting points to consider from a product and design perspective, and we talked about many of those on this week's episode. Here's a brief rundown: - Deciding when to adopt or adapt features from Google's stock launcher - Matching functionality while improving or optimizing code - Deciding to keep features that are eventually removed from stock - Deciding when improvements or tweaks should take over as default options - "Just put it in settings" - Knowing when it's okay to remove features - Predicting edge cases and potential problems - Getting feedback from the community - Identifying potential problems and coding defensively - Designing for Android's new runtime permissions - Drawing over other apps in Marshmallow - - Possible security concerns - - Drawing over apps in Wear? - The launcher landscape of the future - - When will we stop needing launchers? - - Judgmental personal assistants with sass

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